echogugl.blogg.se

Criken barotrauma
Criken barotrauma












criken barotrauma

With 100 people everyday i don't think the game died, the community sure turned very small now but it is still a thing. The highest player number this game had was 1.500 at release and now the average player count is around 100. Op raises more ineresting questions than that. A lower price may lead to more immediate sales, but I'm also convinced they same players will buy it sooner or later for more as it gets closer to release.Īlso pricing is boring, and gnawed to the bone. I don't think I should be concerned with the pricing. Besides the systems and the modularity that are being worked on week by week. Casual gamers need to taste that too, and luring them in takes co-op, campaign, stories, memorable characters and all that jazzy fluff. Not unique, but it never was this accessible.

criken barotrauma criken barotrauma

I don't share your view that devs should undersell their product, focusing only on it's strongest aspect - a specific flavor of multiplayer chaos and social interaction. And Baro has rock-solid gameplay, and vast horizons to expand into. EA Barotrauma may not have shaken the market, but as far as I know the point of EA is to fund further development.

#CRIKEN BAROTRAUMA FREE#

Legacy did very well as a simple free game. Only a very few of those is easy to set up, feature-complete or even possible currently. It would also expose a load of bugs an issues the team may not be prepared to handle.ĭying? I rather think it's yet to be born.īarotrauma is being developed to be played in a plethora of different ways. If the price were $14.95, the game would be a rip roaring hit.

criken barotrauma

Most average income earners, coupled with the rest of life fiscal responsibilities, will never pay for this game. The post pretty much speaks for itself juxtaposed the price. It is the most important fact actually, because a poor price point makes your product unreachable by the consumer base, and literally kills your income. The publishers or dev team screwed the game with the price point.Ī fact of consumerism is the "price point". When I tell others about the game, first thing they do is balk at the price. I've purchased 4 copies to give away and that is all I can do to help. Rational, valid criticism is what brings the most the light to the issue. Regarding the style of the game, in future updates, the server browser will be more flexible for settings and search filters. There are also regular discounts on the game. The developers have already explained the pricing policy, which depends on the regions. Originally posted by rav2n:Do not dramatize. I will just say this for now: RIP Old Barotrauma.Īnd for the future, possibly: RIP Steam-Version Barotrauma. But for now, unfortunately, I must accept that that probably won't happen. I would gladly start playing Barotrauma in Steam Edition again, if all of the original players could come back and form the old, goofy, legacy-like Barotrauma I have come to know over my time playing it. I have nothing against serious players, but I feel as if the less-serious players have been left out to slowly fade away. I am neither of those, I just like jumping onto a game to play it either semi-seriously, or not seriously at all, and chaotic even. It makes me sad that a game I once enjoyed very much in legacy now has lost nearly all of my personal interest, and the game is now majority-played by serious, tryhard players and serious roleplayers. I have asked many people now to whether they played the original legacy edition, and I get a very small minority of people saying 'yes.' It's obvious to why this is happening, as many original players have either given up on Barotrauma, or never even bothered with it after seeing its difference from legacy to begin with (or its price), which is very unfortunate. In other words, it separated players not only monetarily, but through original playstyle too. Going from a free-to-play, simplistic game to a costly and more-seriously-paced game is a big jump, and it dumbed down Barotrauma's original playerbase, considering they were used to legacy's free, goofy and simple playstyle (which includes me, to an extent as I liked legacy's old goofy and simple playstyle). I don't know what exactly caused this game to lose its popularity this rapidly after Steam release, but my guess is in the expensive pricing of the game, and the large difference in playstyle from legacy to the Steam release. I've been playing since legacy way back now, and all of the memories I have of the old legacy version are shrouded with nostalgia already. Let's face it: Barotrauma is dying in its age already.














Criken barotrauma